Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!


Shells Virtual Desktop
BMail.ag - Secure Email Service
Server.net
CPLicense.net
VPS Server
Buy VPN
Vultr
VMs for AI
HostDare
HostDare
ReliableSite White-Label Dedicated Hosting for Resellers
InterServer VPS
BMail.ag - Secure Email Service
Best VPN
High-Performance Bare Metal Server Solutions
Karvl.com
Server Mania Cloud Hosting
DataWagon Hosting
AlphaVPS Hosting
Evoxt.com
Clouvider
VPS Hosting with NVMe
Residential IPs in the US & 4G Mobile Proxies in EU & US with Unlimited Bandwidth
ReliableSite White-Label Dedicated Hosting for Resellers
Rabisu - Hosting Solutions
Shells Virtual Desktop
New on LowEndTalk? Please Register and read our Community Rules.

All new Registrations are manually reviewed and approved, so a short delay after registration may occur before your account becomes active.

Cosmic Guard vs Gcore vs Neoprotect for Game Server DDoS Protection

Hey everyone,

I'm planning to host a Counter-Strike 1.6 server and I'm currently deciding between three DDoS protection providers: Cosmic Guard, Gcore, and Neoprotect.

I'm mainly looking for solid protection on both Layer 4 and Layer 7, and especially care about features like GoldSrc filters and A2S caching, which are crucial for CS 1.6 game servers.

Has anyone here used any of these for game hosting? Which one would you recommend in terms of actual mitigation strength, reliability, and latency?

Appreciate any insight, thanks!

«1

Comments

  • Cosmic Guard has skid vibes

  • @SirFoxy said:
    Cosmic Guard has skid vibes

    Keep yapping. Reguards.

  • SirFoxySirFoxy Member
    edited April 2025

    @sillycat said:

    @SirFoxy said:
    Cosmic Guard has skid vibes

    Keep yapping. Reguards.

    reguards retard

  • sillycatsillycat Member
    edited April 2025

    @SirFoxy said:

    @sillycat said:

    @SirFoxy said:
    Cosmic Guard has skid vibes

    Keep yapping. Reguards.

    reguards retard

    I don't smoke trees, sorry man.

  • @sillycat said:

    @SirFoxy said:

    @sillycat said:

    @SirFoxy said:
    Cosmic Guard has skid vibes

    Keep yapping. Reguards.

    reguards retard

    I don't smoke trees, sorry man.

    My Polish brotherman, wok is not trees.

  • itsmeza0103itsmeza0103 Member
    edited April 2025

    Hey @SirFoxy and @sillycat ,i really reappreciate your input, but please let’s keep things respectful and on-topic. I started this thread to get help choosing the best DDoS protection for my game server, not to spark arguments. Let’s keep it helpful and chill. Thanks!

    Thanked by 3kuroit Alyx mandala
  • @itsmeza0103 said:
    Hey @SirFoxy and @sillycat ,i really reappreciate your input, but please let’s keep things respectful and on-topic. I started this thread to get help choosing the best DDoS protection for my game server, not to spark arguments. Let’s keep it helpful and chill. Thanks!

    I got you chief 🫡 , my bad. Genuinely, I would avoid Cosmic Guard though.

    Thanked by 1Frameworks
  • kaitkait Member

    @SirFoxy said: I would avoid Cosmic Guard though.

    Tell us why or gtfo.

    Thanked by 2Alyx siemens
  • kaitkait Member

    Pulling MannDude into that is a fucking joke, and OP wants mitigation strength, reliability, and latency this has nothing to do with that. Id rather hear from someone that uses cosmic guard with some good/bad stuff instead of some dumbass lawsuit from a dumbass company.

    Thanked by 3Alyx siemens Firez
  • PolyAnthiPolyAnthi Member
    edited April 2025

    I would recommend against CosmicGuard for CS1.6 if you use GameTracker for the server list (which most do) since it seems to have issues since GameTracker do A2S very strangely. There are 2 filter variants though, the Detection mode may help a bit better than Always On but never tested it. Their generic mitigation would probably help the most though if you never added filters and just whitelisted ports.

    Anything else, Cosmic is pretty much great for, way better than alternatives.

    I know Path have good CS1.6 filters but then you lose uptime, so advise against.

    Can't comment on NullCore/Neo.

  • @PolyAnthi said:
    I would recommend against CosmicGuard for CS1.6 if you use GameTracker for the server list (which most do) since it seems to have issues since GameTracker do A2S very strangely. There are 2 filter variants though, the Detection mode may help a bit better than Always On but never tested it. Their generic mitigation would probably help the most though if you never added filters and just whitelisted ports.

    Anything else, Cosmic is pretty much great for, way better than alternatives.

    I know Path have good CS1.6 filters but then you lose uptime, so advise against.

    Can't comment on NullCore/Neo.

    Thanks a lot for the insight!

    Yeah, GameTracker's behavior with A2S seems to be a common issue from what I've heard. I wasn't aware that CosmicGuard had trouble with that , that’s really good to know. I’ve already tried Path.net before and honestly, it was a bad experience for me. Their GoldSrc filter still has a lot of problems, and even after talking directly with their devs, they basically said “this is just how our DDoS protection works.”

    If anyone has more experience with NeoProtect or NullCore specifically for CS 1.6 (with GoldSrc and A2S in mind), I’d really appreciate hearing about it. I'm still trying to make the final call on which provider gives the most solid protection + stability combo. Also, in general, does anyone have experience with Neoprotect.net’s DDoS protection? I haven’t tried them yet, but I’m considering them as an option.

    Appreciate the feedback, really helpful!

  • @itsmeza0103 said:

    @PolyAnthi said:
    I would recommend against CosmicGuard for CS1.6 if you use GameTracker for the server list (which most do) since it seems to have issues since GameTracker do A2S very strangely. There are 2 filter variants though, the Detection mode may help a bit better than Always On but never tested it. Their generic mitigation would probably help the most though if you never added filters and just whitelisted ports.

    Anything else, Cosmic is pretty much great for, way better than alternatives.

    I know Path have good CS1.6 filters but then you lose uptime, so advise against.

    Can't comment on NullCore/Neo.

    Thanks a lot for the insight!

    Yeah, GameTracker's behavior with A2S seems to be a common issue from what I've heard. I wasn't aware that CosmicGuard had trouble with that , that’s really good to know. I’ve already tried Path.net before and honestly, it was a bad experience for me. Their GoldSrc filter still has a lot of problems, and even after talking directly with their devs, they basically said “this is just how our DDoS protection works.”

    If anyone has more experience with NeoProtect or NullCore specifically for CS 1.6 (with GoldSrc and A2S in mind), I’d really appreciate hearing about it. I'm still trying to make the final call on which provider gives the most solid protection + stability combo. Also, in general, does anyone have experience with Neoprotect.net’s DDoS protection? I haven’t tried them yet, but I’m considering them as an option.

    Appreciate the feedback, really helpful!

    Yeah its quite a common issue, they seem to force A2S challenge so any form of A2S cache seems to break it (if I remember correctly, could be wrong).

    Worst case scenario, Cosmic's generic mitigation will still kick ass.

    Thanked by 1itsmeza0103
  • @itsmeza0103 said:

    @PolyAnthi said:
    I would recommend against CosmicGuard for CS1.6 if you use GameTracker for the server list (which most do) since it seems to have issues since GameTracker do A2S very strangely. There are 2 filter variants though, the Detection mode may help a bit better than Always On but never tested it. Their generic mitigation would probably help the most though if you never added filters and just whitelisted ports.

    Anything else, Cosmic is pretty much great for, way better than alternatives.

    I know Path have good CS1.6 filters but then you lose uptime, so advise against.

    Can't comment on NullCore/Neo.

    Thanks a lot for the insight!

    Yeah, GameTracker's behavior with A2S seems to be a common issue from what I've heard. I wasn't aware that CosmicGuard had trouble with that , that’s really good to know. I’ve already tried Path.net before and honestly, it was a bad experience for me. Their GoldSrc filter still has a lot of problems, and even after talking directly with their devs, they basically said “this is just how our DDoS protection works.”

    If anyone has more experience with NeoProtect or NullCore specifically for CS 1.6 (with GoldSrc and A2S in mind), I’d really appreciate hearing about it. I'm still trying to make the final call on which provider gives the most solid protection + stability combo. Also, in general, does anyone have experience with Neoprotect.net’s DDoS protection? I haven’t tried them yet, but I’m considering them as an option.

    Appreciate the feedback, really helpful!

    I am using neoprotect so far no issues with GT scanning + has CS 1.6 filters on.

    Thanked by 1itsmeza0103
  • @amsaal said:

    @itsmeza0103 said:

    @PolyAnthi said:
    I would recommend against CosmicGuard for CS1.6 if you use GameTracker for the server list (which most do) since it seems to have issues since GameTracker do A2S very strangely. There are 2 filter variants though, the Detection mode may help a bit better than Always On but never tested it. Their generic mitigation would probably help the most though if you never added filters and just whitelisted ports.

    Anything else, Cosmic is pretty much great for, way better than alternatives.

    I know Path have good CS1.6 filters but then you lose uptime, so advise against.

    Can't comment on NullCore/Neo.

    Thanks a lot for the insight!

    Yeah, GameTracker's behavior with A2S seems to be a common issue from what I've heard. I wasn't aware that CosmicGuard had trouble with that , that’s really good to know. I’ve already tried Path.net before and honestly, it was a bad experience for me. Their GoldSrc filter still has a lot of problems, and even after talking directly with their devs, they basically said “this is just how our DDoS protection works.”

    If anyone has more experience with NeoProtect or NullCore specifically for CS 1.6 (with GoldSrc and A2S in mind), I’d really appreciate hearing about it. I'm still trying to make the final call on which provider gives the most solid protection + stability combo. Also, in general, does anyone have experience with Neoprotect.net’s DDoS protection? I haven’t tried them yet, but I’m considering them as an option.

    Appreciate the feedback, really helpful!

    I am using neoprotect so far no issues with GT scanning + has CS 1.6 filters on.

    Thanks for the feedback! That's exactly what I was hoping to hear.
    How's NeoProtect's DDoS protection overall in your experience? Is it solid and reliable under real attacks?

    Also, if you don’t mind , do you have Discord? I’d really appreciate a quick chat to ask a few things directly, if you're okay with that.

  • amsaalamsaal Member
    edited April 2025

    @itsmeza0103 said:

    @amsaal said:

    @itsmeza0103 said:

    @PolyAnthi said:
    I would recommend against CosmicGuard for CS1.6 if you use GameTracker for the server list (which most do) since it seems to have issues since GameTracker do A2S very strangely. There are 2 filter variants though, the Detection mode may help a bit better than Always On but never tested it. Their generic mitigation would probably help the most though if you never added filters and just whitelisted ports.

    Anything else, Cosmic is pretty much great for, way better than alternatives.

    I know Path have good CS1.6 filters but then you lose uptime, so advise against.

    Can't comment on NullCore/Neo.

    Thanks a lot for the insight!

    Yeah, GameTracker's behavior with A2S seems to be a common issue from what I've heard. I wasn't aware that CosmicGuard had trouble with that , that’s really good to know. I’ve already tried Path.net before and honestly, it was a bad experience for me. Their GoldSrc filter still has a lot of problems, and even after talking directly with their devs, they basically said “this is just how our DDoS protection works.”

    If anyone has more experience with NeoProtect or NullCore specifically for CS 1.6 (with GoldSrc and A2S in mind), I’d really appreciate hearing about it. I'm still trying to make the final call on which provider gives the most solid protection + stability combo. Also, in general, does anyone have experience with Neoprotect.net’s DDoS protection? I haven’t tried them yet, but I’m considering them as an option.

    Appreciate the feedback, really helpful!

    I am using neoprotect so far no issues with GT scanning + has CS 1.6 filters on.

    Thanks for the feedback! That's exactly what I was hoping to hear.
    How's NeoProtect's DDoS protection overall in your experience? Is it solid and reliable under real attacks?

    Also, if you don’t mind , do you have Discord? I’d really appreciate a quick chat to ask a few things directly, if you're okay with that.

    Sure. DC ID: ts786

    For me neoprotect is good we did not had any issues. We run zm server .

  • bugisbugis Member

    Neoprotect & Stormwall

  • LeviLevi Member

    @bugis said: Neoprotect

    Take a look how shady they are and how they are lying directly to your eyes:

    40,000+
    Registered customers

    Join over 4000 active customers and experience our exceptional service today! Our team is proud to have a loyal base of over 20000 registered customers who trust us to provide reliable solutions and support.

    And this crap is on their index page. Blatant lie.

  • kaitkait Member
    edited April 2025

    @Levi said: Take a look how shady they are and how they are lying directly to your eyes:

    Their network is also kinda cringe. But their filters are pretty good.

    Thanked by 1amsaal
  • @kait said:

    @Levi said: Take a look how shady they are and how they are lying directly to your eyes:

    Their network is also kinda cringe. But their filters are pretty good.

    are you refering to neoprotect then yes their filters are good. i have one server cs 1.6 runs well.

  • kaitkait Member

    @amsaal said: are you refering to neoprotect then yes their filters are good. i have one server cs 1.6 runs well.

    Yes their filters are pretty good but their network is cringe.

  • @kait said:

    @amsaal said: are you refering to neoprotect then yes their filters are good. i have one server cs 1.6 runs well.

    Yes their filters are pretty good but their network is cringe.

    isn't it just singlehomed datapacket?

  • @fluffernutter said:

    @kait said:

    @amsaal said: are you refering to neoprotect then yes their filters are good. i have one server cs 1.6 runs well.

    Yes their filters are pretty good but their network is cringe.

    isn't it just singlehomed datapacket?

    Yep besides Amsterdam if I remember correctly

    Thanked by 1fluffernutter
  • MannDudeMannDude Patron Provider, Veteran

    @fluffernutter said:

    @kait said:

    @amsaal said: are you refering to neoprotect then yes their filters are good. i have one server cs 1.6 runs well.

    Yes their filters are pretty good but their network is cringe.

    isn't it just singlehomed datapacket?

    That's 90% of the DDoS Mitigation industry.

  • @MannDude said:

    @fluffernutter said:

    @kait said:

    @amsaal said: are you refering to neoprotect then yes their filters are good. i have one server cs 1.6 runs well.

    Yes their filters are pretty good but their network is cringe.

    isn't it just singlehomed datapacket?

    That's 90% of the DDoS Mitigation industry.

    maybe 90% of the tiny "providers" that people don't take seriously. blame it on datapacket being willing to sell 1g commits on 100g ports.

  • interservermikeinterservermike Member, Patron Provider

    Are they simply using datapacket dos protection on a dedicated server with pfsense?

    https://www.datapacket.com/ddos-protection

  • ilikebeansilikebeans Member
    edited April 2025

    @PolyAnthi said:
    I would recommend against CosmicGuard for CS1.6 if you use GameTracker for the server list (which most do) since it seems to have issues since GameTracker do A2S very strangely. There are 2 filter variants though, the Detection mode may help a bit better than Always On but never tested it. Their generic mitigation would probably help the most though if you never added filters and just whitelisted ports.

    Anything else, Cosmic is pretty much great for, way better than alternatives.

    I know Path have good CS1.6 filters but then you lose uptime, so advise against.

    Can't comment on NullCore/Neo.

    Yeah but of course you’re going to dickride cosmicguard… you work at eugamehost… why wouldn’t you.

  • @itsmeza0103 said:
    Hey everyone,

    I'm planning to host a Counter-Strike 1.6 server and I'm currently deciding between three DDoS protection providers: Cosmic Guard, Gcore, and Neoprotect.

    I'm mainly looking for solid protection on both Layer 4 and Layer 7, and especially care about features like GoldSrc filters and A2S caching, which are crucial for CS 1.6 game servers.

    Has anyone here used any of these for game hosting? Which one would you recommend in terms of actual mitigation strength, reliability, and latency?

    Appreciate any insight, thanks!

    Any will do other than gcore… get a good host and if you see a leak they’ll notify the DDoS protection provider to get it patched. Not too hard to come by, that’s pretty basic.

  • kaitkait Member

    @fluffernutter said: isn't it just singlehomed datapacket?

    @PolyAnthi @MannDude @interservermike No DP only kicks in with big attacks, the rest they do themselfs, but they are mostly singlehomed DP and also use DP to GRE Anycast which is cringe imo.

  • interservermikeinterservermike Member, Patron Provider

    @kait said:

    @fluffernutter said: isn't it just singlehomed datapacket?

    @PolyAnthi @MannDude @interservermike No DP only kicks in with big attacks, the rest they do themselfs, but they are mostly singlehomed DP and also use DP to GRE Anycast which is cringe imo.

    That’s pretty cleaver imo. A few more dp servers in different regions would solve the singlehomed issue I assume?

Sign In or Register to comment.