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Creating own Game DDoS Protection Infrastructure
Hi everyone
I’m currently struggling to find an affordable provider offering game-specific DDoS protection in the Singapore/Malaysia region. Many providers only offer standard DDoS protection, which doesn't perform very well.
I’ve tried using XDP/eBPF to handle DDoS attacks, but massive attacks exceeding the server's bandwidth still cause downtime—mostly because servers typically only have 1–10 Gbps capacity, and XDP requires a specialized NIC to function optimally.
Since finding a provider with game-specific protection in Singapore is so difficult, I want to build my own protection system on a tight budget that is robust enough to handle attacks of around 1 Tbps.
Does anyone here have expertise in XDP, eBPF, or Edge technologies and could share some insights? Or are there other users facing similar challenges?
Thanks ![]()
Comments
@advinservers @gatewaysentryllc @bbmmsvr4u @webhorizon @DigitalFyre @oloke @onidel can?
Thanks so much for the mention, but we don't touch game servers at all
It's not our specialty, and we tend to stay away from things we don't have experience with!
I used to use Advinserver back when they still utilized NeoProtect for game protection.
As for Gatewaysentry—that’s actually one of the reasons I’m making this post; they’re shutting down their Singapore POP this month.
Get OVH game server in Singapore, it's probably the most cost effective solution.
@wadhah @SilverCreek
OVH Game Servers in Singapore are indeed still affordable; however, certain game filters—such as those for FiveM—are unavailable, and outdated game filters can be bypassed, leading to bandwidth exhaustion.
I am currently planning to use a provider that offers DDoS protection capable of handling botnet attacks or large-scale attacks, and to run XDP/eBPF directly on the server.
I think i can recommend you something good
which game ?
I run a lot of games, Fivem, Minecraft, Palworld, SA:MP, etc.
We can handle any sized flood, just open a ticket with us @ https://support.terabit.io/en/. It's worth noting that in Singapore & Malaysia, the bandwidth pricing is usually pretty expensive so you should budget about $1.5-2/Mbps in these regions at the low end.
Wtf, clean, right?
For clean traffic yes.
what is the minimum package you offer?
In Singapore our minimum is $100/month.
Everything always ends with volumetric avalanche. No matter sofistication of attack - just raw sewage will do the job. Brutal pwnage in Tbps scale. The only thing stopping such attacks - they cost a lot to attackers. The longer they keep manure flowing the faster they are detected and identified by carriers to handle.
So are you a company looking for a GRE provider? Or are you hosting game servers for a community/yourself?
I don't want to discourage you regarding your idea, We handle game servers and I know the kind of problems you're facing, but there's nothing to be done you can't do absolutely anything on your end, I have been looking for a solution since 2020 and I have tested I think many anti-DDOS solutions
so,,, The problem is simple: you need the capacity to filter these attacks. For instance, if you have a clean 10 Gbps pipe and receive an 11 Gbps attack, you're done for.
To filter 1 Gbps, you need direct connections with various providers that aggregate a total capacity exceeding 1 Tbps, There is a GREE tunnel option, but if you have CS 1.6 or SA-MP servers requiring the lowest possible latency, you will run into issues here; the GREE tunnel can increase latency by as much as 50–80ms...
We have our own data center, in which we have invested a huge amount of money only on equipment alone......
The only solution is for providers to offer the necessary protection, while you use XDP simply to filter small packets—such as those in the 500 Mbps to 1 Gbps range, or depending on the port.
So, there are 3 solutions.
You receive direct protection from your providers, and with XDP, you simply filter the remaining packets for various games.
You use a GREE tunnel from a gaming-focused provider that can apply all the necessary filters for you, but latency increases by 50–80ms.
You need multiple internet connections from various providers and must filter these attacks using specific equipment; but I repeat: if you face a 1 Tbps attack while having only 500 Gbps of connectivity, you're dead for and securing connections exceeding 1 Tbps costs an enormous amount of money.
Try path or cyber filters
(a) "around 1 Tb/s" - and you'll buy a 1 Tb/s pipe?
(b) I'm asking because I'm not sure you understood the problem (see below)
Look at it from the attacker's perspective. All they need to do is to flood your providers pipe(s) plus critical equipment like routers, firewall(s), etc. which also leads to your cage/rack(s)/server(s) being flooded. That's enough - in particular for latency sensitive gaming servers.
And the only practical defense is to simply have fatter pipes (to the backbone) than the attacker(s). Which is only feasible for giants (military, billion $ corporations).
All you can do is small scale filtering of some sort. You can do that smartly, e.g. eBPF, Chelsio (or Mellanox) adapter, some smart fast routines, etc. - but at the end of the day you're left with a tea spoon against a giant ocean wave.
On a tight budget at that.
Good luck.