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Comments

  • @schrauger said:

    @noob404 said:

    @schrauger said:

    @schrauger said:

    @noob404 said:

    @schrauger said:

    @noob404 said:

    @schrauger said:
    I hit a few snags and found a couple things lacking.

    Bitwarden can import KeePass exports, but there are some things it doesn't import quite right. First, the kpa_url fields that KeePass uses to notate multiple urls that the entry can match isn't imported correctly. Bitwarden uses an array for the urls, and it just imports those kpa strings as extra fields.

    Also, it doesn't import the steam 2fa totp correctly. Bitwarden is able to generate steam codes (which is its own slightly modified totp), but Ihad to fix it on import.

    For both of those, I wrote a quick script to batch modify all my entries. I exported the new vaultwarden vault, then used some matching with that export and the KeePass export to modify the bitwarden export for url matching and the steam totp. Then I wiped my vault and imported the changed file I made.

    BTW, all of this is on a remote server or local?

    A local proxmox server. I've moved away from hosting a lot of things remotely, mainly because I built a semi powerful consumer pc for proxmox (64gb ram, 5950x cpu (16core/32thread)).

    I still host my email server remotely, for deliverability and because that ip address is static. My home is dynamic, and I just auto update cloudflare dns via my opnsense router.

    Oh wow. Hope to have such a setup someday. BTW, do you simply forward the port or use a solution like Tailscale or Wireguard?

    I just do portforwarding. And only for the web services. My router only forwards 443 traffic to my main nginx proxy, and that then proxies the traffic to the various internal servers and ports.

    With the exception of some gaming related port forwards, so I can host steam and other game servers for myself and a few friends.

    Can you explain what you mean by Steam servers? I am intrigued.

    Self hosting games like factorio, 7 days to die, and a few others. There are some specific ports you need to forward for your game to show up in your steam friend accounts, from what I recall. Or at least, those are games I own on steam that require specific port forwards to show up in the game's own lobby

    So, these are games that you self-host and then can play through the Steam client with friends who have the game in their library? Sorry, I am not very familiar with Steam works. So, when you said a Steam host, I was confused cause I always though Steam won't let you host games and that everything had to be through their servers alone.

  • @noob404 said:
    My Luckfox Pico has 128MB DDR3L RAM. Wonder if it can run Valutwarden for just me and a few 200-300 passwords of mine.

    Upon a search, most claim a minimum of 1GB RAM is recommended. I guess, I am out of luck there.

  • @noob404 said:
    My Luckfox Pico has 128MB DDR3L RAM. Wonder if it can run Valutwarden for just me and a few 200-300 passwords of mine.

    I don't know the exact specs and couldn't find an official source, but it doesn't use much resources to host. However, 128mb feels like it might be too small. My container is using just under 300mb running Debian 12 and vaultwarden.

    Thanked by 1noob404
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  • @noob404 said:

    @schrauger said:

    @noob404 said:

    @schrauger said:

    @schrauger said:

    @noob404 said:

    @schrauger said:

    @noob404 said:

    @schrauger said:
    I hit a few snags and found a couple things lacking.

    Bitwarden can import KeePass exports, but there are some things it doesn't import quite right. First, the kpa_url fields that KeePass uses to notate multiple urls that the entry can match isn't imported correctly. Bitwarden uses an array for the urls, and it just imports those kpa strings as extra fields.

    Also, it doesn't import the steam 2fa totp correctly. Bitwarden is able to generate steam codes (which is its own slightly modified totp), but Ihad to fix it on import.

    For both of those, I wrote a quick script to batch modify all my entries. I exported the new vaultwarden vault, then used some matching with that export and the KeePass export to modify the bitwarden export for url matching and the steam totp. Then I wiped my vault and imported the changed file I made.

    BTW, all of this is on a remote server or local?

    A local proxmox server. I've moved away from hosting a lot of things remotely, mainly because I built a semi powerful consumer pc for proxmox (64gb ram, 5950x cpu (16core/32thread)).

    I still host my email server remotely, for deliverability and because that ip address is static. My home is dynamic, and I just auto update cloudflare dns via my opnsense router.

    Oh wow. Hope to have such a setup someday. BTW, do you simply forward the port or use a solution like Tailscale or Wireguard?

    I just do portforwarding. And only for the web services. My router only forwards 443 traffic to my main nginx proxy, and that then proxies the traffic to the various internal servers and ports.

    With the exception of some gaming related port forwards, so I can host steam and other game servers for myself and a few friends.

    Can you explain what you mean by Steam servers? I am intrigued.

    Self hosting games like factorio, 7 days to die, and a few others. There are some specific ports you need to forward for your game to show up in your steam friend accounts, from what I recall. Or at least, those are games I own on steam that require specific port forwards to show up in the game's own lobby

    So, these are games that you self-host and then can play through the Steam client with friends who have the game in their library? Sorry, I am not very familiar with Steam works. So, when you said a Steam host, I was confused cause I always though Steam won't let you host games and that everything had to be through their servers alone.

    No, some games can use either steam or their own lobby. For 7 Days To Die, for example, you can self host a server and choose not to do port forwarding, and it will use Team's native service to connect you with other players who want to join your server. However, your traffic then goes through some steam servers fiest, which can cause everyone to have more lag depending on steam traffic. If you set up the correct port forwards, you can get your server listed in the list of all servers, and people can join directly (usually you add a password unless you want to host an open server for the game).

    It depends on the game developers more than anything. Steam doesn't limit you to only using their services for multiplayer.

    Thanked by 1noob404
  • @schrauger said:

    @noob404 said:
    My Luckfox Pico has 128MB DDR3L RAM. Wonder if it can run Valutwarden for just me and a few 200-300 passwords of mine.

    I don't know the exact specs and couldn't find an official source, but it doesn't use much resources to host. However, 128mb feels like it might be too small. My container is using just under 300mb running Debian 12 and vaultwarden.

    Any alternatives that could run well on 128mb?

  • @schrauger said:

    @noob404 said:

    @schrauger said:

    @noob404 said:

    @schrauger said:

    @schrauger said:

    @noob404 said:

    @schrauger said:

    @noob404 said:

    @schrauger said:
    I hit a few snags and found a couple things lacking.

    Bitwarden can import KeePass exports, but there are some things it doesn't import quite right. First, the kpa_url fields that KeePass uses to notate multiple urls that the entry can match isn't imported correctly. Bitwarden uses an array for the urls, and it just imports those kpa strings as extra fields.

    Also, it doesn't import the steam 2fa totp correctly. Bitwarden is able to generate steam codes (which is its own slightly modified totp), but Ihad to fix it on import.

    For both of those, I wrote a quick script to batch modify all my entries. I exported the new vaultwarden vault, then used some matching with that export and the KeePass export to modify the bitwarden export for url matching and the steam totp. Then I wiped my vault and imported the changed file I made.

    BTW, all of this is on a remote server or local?

    A local proxmox server. I've moved away from hosting a lot of things remotely, mainly because I built a semi powerful consumer pc for proxmox (64gb ram, 5950x cpu (16core/32thread)).

    I still host my email server remotely, for deliverability and because that ip address is static. My home is dynamic, and I just auto update cloudflare dns via my opnsense router.

    Oh wow. Hope to have such a setup someday. BTW, do you simply forward the port or use a solution like Tailscale or Wireguard?

    I just do portforwarding. And only for the web services. My router only forwards 443 traffic to my main nginx proxy, and that then proxies the traffic to the various internal servers and ports.

    With the exception of some gaming related port forwards, so I can host steam and other game servers for myself and a few friends.

    Can you explain what you mean by Steam servers? I am intrigued.

    Self hosting games like factorio, 7 days to die, and a few others. There are some specific ports you need to forward for your game to show up in your steam friend accounts, from what I recall. Or at least, those are games I own on steam that require specific port forwards to show up in the game's own lobby

    So, these are games that you self-host and then can play through the Steam client with friends who have the game in their library? Sorry, I am not very familiar with Steam works. So, when you said a Steam host, I was confused cause I always though Steam won't let you host games and that everything had to be through their servers alone.

    No, some games can use either steam or their own lobby. For 7 Days To Die, for example, you can self host a server and choose not to do port forwarding, and it will use Team's native service to connect you with other players who want to join your server. However, your traffic then goes through some steam servers fiest, which can cause everyone to have more lag depending on steam traffic. If you set up the correct port forwards, you can get your server listed in the list of all servers, and people can join directly (usually you add a password unless you want to host an open server for the game).

    It depends on the game developers more than anything. Steam doesn't limit you to only using their services for multiplayer.

    Oh now I get the idea. That's actually a good idea. I am guessing with the port forwarding, Steam does validate your server for any malicious intent. This way, people can join comparatively faster servers and Steam gets to offload some of its load off to gamers who can host.

  • @noob404 said:

    @schrauger said:

    @noob404 said:
    My Luckfox Pico has 128MB DDR3L RAM. Wonder if it can run Valutwarden for just me and a few 200-300 passwords of mine.

    I don't know the exact specs and couldn't find an official source, but it doesn't use much resources to host. However, 128mb feels like it might be too small. My container is using just under 300mb running Debian 12 and vaultwarden.

    Any alternatives that could run well on 128mb?

    KeePass is serverless. You could use syncthing to keep it synced on your small server. Syncthing doesn't use much resources. Then use Keepass2Android for android, or something like strongbox for ios. KeePassXC for desktop. I had that setup for a long time, though I used Dropbox or some cloud service to host and sync the database file.

    If you go that route, use the KeePass browser extension for autofill on desktop. Much nicer than copy pasting.

    Thanked by 1noob404
  • Hello, I would like to double the bandwidth.
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    Order Number is: 9289046846
    Invoice #19181870
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    Invoice # 19100096
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  • @schrauger said:

    @noob404 said:

    @schrauger said:

    @noob404 said:
    My Luckfox Pico has 128MB DDR3L RAM. Wonder if it can run Valutwarden for just me and a few 200-300 passwords of mine.

    I don't know the exact specs and couldn't find an official source, but it doesn't use much resources to host. However, 128mb feels like it might be too small. My container is using just under 300mb running Debian 12 and vaultwarden.

    Any alternatives that could run well on 128mb?

    KeePass is serverless. You could use syncthing to keep it synced on your small server. Syncthing doesn't use much resources. Then use Keepass2Android for android, or something like strongbox for ios. KeePassXC for desktop. I had that setup for a long time, though I used Dropbox or some cloud service to host and sync the database file.

    If you go that route, use the KeePass browser extension for autofill on desktop. Much nicer than copy pasting.

    Thank you yet again. I am gonna try KeePass to begin then.

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  • Good morning everyone

  • Anyone online?

  • @BasToTheMax said:
    Good morning everyone

    A godd morning to you, Bas. Before you ask, no giveaways yet.

  • @BasToTheMax said:
    Anyone online?

    I am here as usual. What's up?

  • @noob404 said:

    @BasToTheMax said:
    Good morning everyone

    A godd morning to you, Bas. Before you ask, no giveaways yet.

    Okay!

  • @noob404 said:

    @BasToTheMax said:
    Anyone online?

    I am here as usual. What's up?

    Doing good now. I just woke up.

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