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Are there any tcp proxy services? (for multiple ports to avoid lags)
Hi guys!
What i want to do
- Player1 -> Proxy Server #1 -> MMORPG
- Player2 -> Proxy Server #2 -> MMORPG
- Player3 -> Proxy Server #3 -> MMORPG
For what i need that?
To avoid lags on players side to the main MMORPG Server.
What am i need?
- Providers like: https://reverseproxy.pw/
- But with "small price".
- I do not need any DDoS protection.
- The proxies will be used only to "repair connections" for laggers.
Or
I need a very cheap VPSes around the world.
Comments
If you're interested in using a VPS to do so, we are currently 50% off lifetime.
Our smallest package would be $2.50 USD per month
Edit: Location is Phoenix, Arizona, USA
@TinyTunnel_Tom
Won't this just add more latency?
Yeah, after I posted I started really diving into thought.
More stops = more latency right?
Now I see.
Sure we could do this for say $3/mo
That's 3 locations
(3 closest to your server) we can do this with GEODNS
Plus I could chuck in a protected location for ya
This will only improve things if your home ISP has terrible routing or if you're trying to connect to a server on the other side of the planet. In the video they make it seems like they have their own transatlantic optic fiber cables.
do not be nerd, i know for what i need that)
@vfuse is saying that the video might be exaggerating how well it actually works. He also is saying that it won't improve connections toooo much if your routing already isn't that bad
you right. proxy servers is not 100% solution, but it will help a lot for people with poor latency (for example South Americans). I already did it by my own servers located around the world. But i think, it's not really good to pay 30-40-50$ per month, just for stupid iptables rule.
Haha ok dude, good luck
Ah okay, I see what you're aiming for.
Its definitely worth a shot
what is "shot" better?
@TinyTunnel_Tom Just found something funny, the font used on your website is changed when switched from http to https
I think you can rent virtual/dedicated machines and setup socat.
Also, are you sure your game use TCP? Most use UDP.
Thanks for that haha.