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unrealservers failover ip config problems
Hi
I ordered a server from unrealservers
I get ip a.b.c.120~a.b.c.125
netmask:255.255.255.255
gateway:100.64.20.141
I install pve7 on the server and assign a.b.c.120 to vmbr0
The server is working fine
When I created a vm to install alpine linux and did not assign a.b.c.121 to the vm, the system did not generate a route because the gateway and ip were not in the same cidr
So I tried ip route add default via 100.64.20.141 dev eth0 onlink
But vm still can't access the network, even can't ping a.b.c.120
When I try to capture the network packets via tcpdump
I found that when vm ping 1.1.1.1
will generate arp request (1.1.1.1 tell a.b.c.121)
I suspect that unrealservers is using mac filtering
I opened a ticket, but the staff replied me that they are not using mac filtering and suggested me to turn off br's stp
When I turned off the stp, the problem was still not solved
I don't know how to continue to troubleshoot this problem
Does anyone else have the same problem?
Can anyone give me some advice?
Comments
I've never had an issue with their additional IPs but my setup won't necessarily help you. Here's an extract:
ip r
On a client VM:
ip r
Note the default gateway, in particular. (I didn't manually specify the MAC.)
This might give you some clues.
Vanilla formatting is pissing me off, as usual - already tried code tags.