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[Q] Acceptable Message Rate?
JohnMiller92
Member
Hi folks,
I'm creating a game in the Godot engine and was looking for cheap virtual servers that can be used for TCP game instances.
I'm doing around 25 messages per second in and out. Each game can have a maximum of 4 players. I'm looking at roughly 200 messages/s total for 4 players.
Was curious about what kind of VPS (and how many) would be appropriate to horizontally scale, to maybe a few hundred players?